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- Assessing strategic, tactical, and operational decision-making and risk in a livestock production chain through experimental simulation platforms
- From Polanyi to policy: A tool for measuring embeddedness and designing sustainable agricultural policies
- Awards: Untapped motivation for agricultural conservation behavior
- Emulating Agricultural Disease Management: Comparing Risk Preferences Between Industry Professionals and Online Participants Using Experimental Gaming Simulations and Paired Lottery Choice Surveys
- Characterizing Heterogeneous Behavior of Non-Point-Source Polluters in a Spatial Game under Alternate Sensing and Incentive Designs
- Effects of Social Cues on Biosecurity Compliance in Livestock Facilities: Evidence From Experimental Simulations
- Using experimental gaming simulations to elicit risk mitigation behavioral strategies for agricultural disease management
- Risk attitudes affect livestock biosecurity decisions with ramifications for disease control in a simulated production system
- Increase in crop losses to insect pests in a warming climate
- Willingness to Comply With Biosecurity in Livestock Facilities Using Experimental Games
- Adoption of Biosecurity Protocols Under Social and Environmental Uncertainty
- Livestock Production System Modeling
- Using an Agent-based model to evaluate livestock production network
- Transportation policy and governance networks
- Coupled impacts of climate and land use change across a river–lake continuum
- Our Research
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- WCAX: UVM gets grant to study animal diseases
- VT EPSCoR researchers work on study to help create environmental policies that more effectively address pollution in our nation's most critical waterways
- video-games-offer-clues-help-curb-animal-disease-outbreaks
- uvm-researchers-use-video-games-to-help-pigs-from-getting-sick
- WCAX You Can Quote Me
- Crop losses to pests will soar as climate warms, study warns
- Securing Clean Water for All: Asim Zia receives Fulbright Global Scholar Award
- Compliance Game Demo
- ADBCAP Symposium
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SEGS Mission
The Social-Ecological Gaming and Simulation (SEGS) Lab is a transdisciplinary research lab focused on modeling and simulating Social-Ecological Systems (SESs) from a complex systems perspective.
We draw on a range of data sources, from simple metadata, to "big data" and thick description.
A unique feature of the SEGS lab is its focus on the design and implementation of a variety of experimental games and computational models.
The SEGS lab team aims at forging new partnerships at state, national and international scales with scholars and practitioners working in this fast-growing area of research and practice at the nexus of social and behavioral sciences, and ecology.
SEGS lab research and outreach focuses on the following thematic areas:
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Social-Ecological System (SES) Simulation:
The SEGS lab develops novel agent-based models, system dynamic models, numerical simulation models and Bayesian network models to simulate the dynamics of SESs. Some key SESs studied include tropical forest systems, watersheds, airsheds and forest-farm frontiers. Coupled natural-human and socio-technological systems modeling is also envisioned.
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Social-Ecological Gaming:
The SEGS lab designs interactive games and brings in subjects to the lab-space to play the games, generate the data and then assimilate the data using SES modeling. Field games and online games are also designed that advance the knowledge base for understanding the dynamics and evolution of SESs.
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Policy Analytics:
Computational models of policy analysis and program evaluation are developed in various substantive domains, (such as food policy, environmental policy, transport policy, foreign policy, defense policy, health policy, social policy etc.), at multiple scales of governance to analyze current and past policies and inform the development of future policies based upon the learning gained from computational models.
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Governance Informatics:
Complex systems-based analytical tools, such as agent based models, complex system dynamic models, neural networks, genetic algorithms etc, are deployed to simulate and visualize dynamics of governance networks in different policy domains and use the resultant information and knowledge to improve the practice and performance of governance networks.
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Capacity Building:
Given the onslaught of information and computational age, government agencies need to be upgraded and brought up-to-date in the usage of new informational and computational tools, real-time decision support systems, and knowledge management. Specific training seminars and certificate programs are being planned for public officials both from developed and developing countries operating in various policy domains.